把要执行的动作包装为对象,可实现动作的延时执行,或撤销
C++引入 lambda表达式 以及函数对象后,这个设计模式存在的意义其实就不大了,了解设计思想即可
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| #include <iostream> #include <ostream> #include <string> #include <vector>
class Chief { public: void makeGBJD() { std::cout << "宫保鸡丁已做好" << std::endl; } void makeYXRS() { std::cout << "鱼香肉丝已做好" << std::endl; } void makeDCF() { std::cout << "蛋炒饭已做好" << std::endl; } };
class AbstructCmd { public: AbstructCmd(Chief* chief) : m_chief(chief) {} virtual ~AbstructCmd() {} virtual void excute() = 0; protected: Chief* m_chief; };
class GBJDCmd : public AbstructCmd { public: using AbstructCmd::AbstructCmd; void excute() override { m_chief->makeGBJD(); } }; class YXRSCmd : public AbstructCmd { public: using AbstructCmd::AbstructCmd; void excute() override { m_chief->makeYXRS(); } }; class DCFCmd : public AbstructCmd { public: using AbstructCmd::AbstructCmd; void excute() override { m_chief->makeDCF(); } };
class Waiter { public: void AddCmd(AbstructCmd* cmd) { m_cmds.push_back(cmd); }
void Finish() { for(auto &item : m_cmds) { item->excute(); } m_cmds.clear(); } private: std::vector<AbstructCmd*> m_cmds; };
int main() { Chief c; AbstructCmd* p1 = new GBJDCmd(&c); AbstructCmd* p2 = new YXRSCmd(&c); AbstructCmd* p3 = new DCFCmd(&c);
Waiter w;
w.AddCmd(p1); w.AddCmd(p3); w.Finish();
std::cout << "==========================" << std::endl; w.AddCmd(p1); w.AddCmd(p2); w.AddCmd(p3); w.Finish();
return 0; }
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