把要执行的动作包装为对象,可实现动作的延时执行,或撤销

C++引入 lambda表达式 以及函数对象后,这个设计模式存在的意义其实就不大了,了解设计思想即可

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#include <iostream>
#include <ostream>
#include <string>
#include <vector>

class Chief {
public:
void makeGBJD() {
std::cout << "宫保鸡丁已做好" << std::endl;
}
void makeYXRS() {
std::cout << "鱼香肉丝已做好" << std::endl;
}
void makeDCF() {
std::cout << "蛋炒饭已做好" << std::endl;
}
};

class AbstructCmd {
public:
AbstructCmd(Chief* chief) : m_chief(chief) {}
virtual ~AbstructCmd() {}
virtual void excute() = 0;
protected:
Chief* m_chief;
};

class GBJDCmd : public AbstructCmd {
public:
using AbstructCmd::AbstructCmd;
void excute() override {
m_chief->makeGBJD();
}
};
class YXRSCmd : public AbstructCmd {
public:
using AbstructCmd::AbstructCmd;
void excute() override {
m_chief->makeYXRS();
}
};
class DCFCmd : public AbstructCmd {
public:
using AbstructCmd::AbstructCmd;
void excute() override {
m_chief->makeDCF();
}
};

class Waiter {
public:
void AddCmd(AbstructCmd* cmd) {
m_cmds.push_back(cmd);
}

void Finish() {
for(auto &item : m_cmds) {
item->excute();
}
m_cmds.clear();
}
private:
std::vector<AbstructCmd*> m_cmds;
};

int main() {
Chief c;
AbstructCmd* p1 = new GBJDCmd(&c);
AbstructCmd* p2 = new YXRSCmd(&c);
AbstructCmd* p3 = new DCFCmd(&c);

Waiter w;

w.AddCmd(p1);
w.AddCmd(p3);
w.Finish();

std::cout << "==========================" << std::endl;
w.AddCmd(p1);
w.AddCmd(p2);
w.AddCmd(p3);
w.Finish();

return 0;
}