单例模式应该算是最简单的一种设计模式了,只需要提供一个static的getInstance方法,然后将构造函数以及赋值运算符全给删除,即可保证每次通过getInstance获取的是同一个对象。
但实际上,它只是把全局变量包装了一层,就像在花裤衩外套了一层西装,看起来好看点而已。忠告就是不要滥用单例模式,只有确实整个生命周期内只需要一个(例如日志模块)的场景才建议使用,否则单例对象会一直贮存在内存中,即使你已经不需要它
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| #include <iostream> #include <utility>
class Singleton { public: static Singleton* getInstance() { static Singleton instance; return &instance; } Singleton(const Singleton&) = delete; Singleton& operator=(const Singleton&) = delete; Singleton(Singleton&&) = delete; Singleton& operator=(Singleton&&) = delete; private: Singleton() { std::cout << "Singleton instance created." << std::endl; } ~Singleton() { std::cout << "Singleton instance destroyed." << std::endl; } };
int main() { Singleton* singleton1 = Singleton::getInstance(); Singleton* singleton2 = Singleton::getInstance();
if (singleton1 == singleton2) { std::cout << "Both instances are the same." << std::endl; } else { std::cout << "Instances are different." << std::endl; }
return 0; }
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