如果对象不同状态会去执行不同的命令,并跳转到另一个状态,那么这个状态可以抽象出一个基类

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#include <iostream>
#include <memory>
#include <string>

class MusicPlayer;
class PlayerStatue {
public:
virtual ~PlayerStatue() {}
virtual void play(MusicPlayer &player) = 0;
virtual void pause(MusicPlayer &player) = 0;
virtual void stop(MusicPlayer &player) = 0;
};

class MusicPlayer {
public:
void setState(std::unique_ptr<PlayerStatue> state) {
m_state = std::move(state);
}

void play() {
m_state->play(*this);
}
void pause() {
m_state->pause(*this);
}
void stop() {
m_state->stop(*this);
}
private:
std::unique_ptr<PlayerStatue> m_state;
};


class PlayingState : public PlayerStatue {
public:
void play(MusicPlayer &player) override;
void pause(MusicPlayer &player) override;
void stop(MusicPlayer &player) override;
};
class PauseState : public PlayerStatue {
public:
void play(MusicPlayer &player) override;
void pause(MusicPlayer &player) override;
void stop(MusicPlayer &player) override;
};
class StopState : public PlayerStatue {
public:
void play(MusicPlayer &player) override;
void pause(MusicPlayer &player) override;
void stop(MusicPlayer &player) override;
};


void PlayingState::play(MusicPlayer &player) {
std::cout << "已经在播放状态了" << std::endl;
}
void PlayingState::pause(MusicPlayer &player) {
std::cout << "暂停" << std::endl;
player.setState(std::make_unique<PauseState>());
}
void PlayingState::stop(MusicPlayer &player) {
std::cout << "停止" << std::endl;
player.setState(std::make_unique<StopState>());
}

void PauseState::play(MusicPlayer &player) {
std::cout << "播放" << std::endl;
player.setState(std::make_unique<PlayingState>());
}
void PauseState::pause(MusicPlayer &player) {
std::cout << "已经在暂停状态了" << std::endl;
}
void PauseState::stop(MusicPlayer &player) {
std::cout << "停止" << std::endl;
player.setState(std::make_unique<StopState>());
}

void StopState::play(MusicPlayer &player) {
std::cout << "播放" << std::endl;
player.setState(std::make_unique<PlayingState>());
}
void StopState::pause(MusicPlayer &player) {
std::cout << "无正在播放" << std::endl;
}
void StopState::stop(MusicPlayer &player) {
std::cout << "已经在停止状态了" << std::endl;
}


int main() {
MusicPlayer player;

player.setState(std::make_unique<PlayingState>());

player.pause();
player.pause();
player.play();
player.stop();

return 0;
}